In-game environments powered by Remedy's Northlight engine and RTX technology.
This is a part of Research Sector. I was a level owner of the sector.
I was responsible for white/greyboxing, modeling, texturing, material creation, set-dressing, collision setting and level optimization to bring it to a shipping quality.
Stuart MacDonald (world design direction)
Janne Pulkkinen (art direction)
Leonardo Calamati (concept art)
George Phillips (lighting)
Anne-Marie Grönroos (level design)
Markus Lappalainen and Anne-Lynn Sottas (environment art)
Sebastian Schulz (props)
Also, thanks to our outsourcing partners, Blacksteinn and Room 8 Studio for asset creation.